![]() You can be a pirate, be a freelance trader, you can ferry passengers on cruises, you can mine asteroids, you can do shipping missions, etc. There are many things you can do to eek out a living in EVN. Although, it is possible to see the rare trader in Polaris space, once you get in there, it's almost like a Polaris-only club. The Polaris seem to fire on anything that they don't personally invite in to their space, Pirates, Federation, Aurorans, and naturally, the player too. Federation and Rebel ships often skirmish in the Northern part of Federation space. You'll often find Federation and other factions firing on Pirate aligned ships, and especially the Marauder ones. Of course, these stations don't really do much considering you'll occasionally see Aurorans make it all the way to Sol and Federation ships make it to Auroran house homeworlds. Many of the factions also guard their borders with tiny stations that fire upon enemy craft, but don't exactly do much damage to anything of decent size and protection. Unless you have a decent ship, you don't want to get caught in the exchanges of fire that goes on between these big ships. The Federation and the Aurorans typically fight large scale battles along their borders, often involving carriers, cruisers, and destroyer class vessels. Many of these factions don't like one another, and don't trust one another. ![]() On the rim, just North of the Federation, you'll find outcast groups like the Rebels, who are fighting with the Federation, as well as Pirates and alien space critters like Wraiths. To the West, you'll find Vell'os space, which was mostly wiped clean in war they had many years ago. To the East, you'll find the technologically advanced Polaris who base their society on a caste system and are extremely xenophobic. South of the Federation, you'll find the Auroran Empire, a loose confederation of warrior houses. From the central part to the edge of the north of space, you'll find the mighty Federation. The universe of EVN is a rather turbulent one. Imagine dozens and dozens of outfit options for your ships, including marines to help you board ships, better scanners, engine improvements, the ability to add outfit or cargo space by converting one to the other, and much more. Imagine them with tracking pilot abilities and using that as the basis for gathering missions. Imagine them with reputation tracking for each faction in the game. Imagine them using sharp, well animated 2D graphics. ![]() Imagine them with capital ships like destroyers and carriers you can purchase and use to troll around space. Now imagine those types of games with six major story arcs and factions to join. Luckily for the Windows crowd, that argument has been snuffed by demand for the title and now Windows users can get a taste of what their noses have been rubbed in for years now - the Escape Velocity Franchise.įor those who haven't heard of the franchise, imagine Elite, Privateer, or more recently, Freelancer. They'd have a good reason to point to it as well, since Escape Velocity Nova is a fairly sharp little game. Most people who know Mac users have probably heard of this game at one point in time, since it was one of the few games that Mac owners could point to in an argument about software availability. Warhammer 40,000: Rogue Trader Location Trailer.RPG Codex Review: Pathfinder Wrath of the Righteous. ![]()
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